Inspectors and windows
Custom inspectors, property drawers, and editor windows. Menu items go under menus people already use.
Editor tools for 3D and game software.
I write tools that run inside the host application. They are small, dependency-free, and specific. Custom windows, inspectors, and menu items that have to stay honest through undo, reload, and someone else's project layout.
Custom inspectors, property drawers, and editor windows. Menu items go under menus people already use.
Settings that survive a reimport and do not depend on hidden objects in a scene.
Code lives in my own namespaces. It does not belong in the host's, and it does not belong in yours.
Casegen. Parametric project box: inner cavity, wall, lid lip, screw bosses and vent slots in millimetres. $60
Localization Preflight. Editor-only checks for Unity Localization and TMP. It tells you before you build. $35